
UX MENTORSHIP & RESEARCH PLATFORM
UX MENTORSHIP & RESEARCH PLATFORM
SoarUX is a platform that connects aspiring designers with mentors and research participants. It simplifies qualitative research, provides accessible guidance, and fosters career growth through collaboration.
SoarUX is a platform that connects aspiring designers with mentors and research participants. It simplifies qualitative research, provides accessible guidance, and fosters career growth through collaboration.
My Role
My Role
Product Designer
Product Designer
Duration
Duration
2022-2024
2022-2024
Client
Client
Passion Project
Passion Project
Tools Used
Tools Used
Figma, Maze
Figma, Maze
PROBLEM STATEMENT
PROBLEM STATEMENT
Without proper guidance or real-world testing opportunities, UX students and beginners find it difficult to refine their skills, conduct meaningful research, and adapt to the industry's fast-paced changes.
Without proper guidance or real-world testing opportunities, UX students and beginners find it difficult to refine their skills, conduct meaningful research, and adapt to the industry's fast-paced changes.
PROJECT GOAL STATEMENT
PROJECT GOAL STATEMENT
Our App will let users Find participants and mentors which will affect learners from around the world by making a platform which will connect learners, participants and mentors.
We will measure effectiveness by completion rate of mentorships or research participation.
Our App will let users Find participants and mentors which will affect learners from around the world by making a platform which will connect learners, participants and mentors.
We will measure effectiveness by completion rate of mentorships or research participation.
Research: Persona
Research: Persona
We use simple personas to help us understand our users, and from that we follow through with additional research that is necessary like User testing and Usability studies etc.



Persona
Persona
Research: User Statement
Research: User Statement
We use simple personas to help us understand our users, and from that we follow through with additional research that is necessary like User testing and Usability studies etc.



User story to further understand the user
User story to further understand the user
Research: Competitor Analysis
Research: Competitor Analysis
Researching what the current products in the market currently offer and identifying any gaps and opportunity.



Competitive analysis document to further understand current competitors
Competitive analysis document to further understand current competitors
Defining the problem
Defining the problem
We use a POV problem statement to understand our users



Problem statement using the persona
Problem statement using the persona
Ideation: Storyboarding
Ideation: Storyboarding
Picture below shows a rapid storyboard used for ideating the features of the app(I love being extra with sketches)



A Storyboard sketch to further get better ideas on the features and vision of the platform
A Storyboard sketch to further get better ideas on the features and vision of the platform
Ideation: User flow
Ideation: User flow
Below is a simplified user flow which aims to provide foundational structure for the product.



User Flow chart
User Flow chart
Wireframing: Lo-fi Digital
Wireframing: Lo-fi Digital
Recognizing the importance of wireframing before committing to visuals, low-fidelity digital wireframes were created to establish the core functional structure. This enabled early testing, allowing for valuable insights and iterative improvements based on real feedback.
Recognizing the importance of wireframing before committing to visuals, low-fidelity digital wireframes were created to establish the core functional structure. This enabled early testing, allowing for valuable insights and iterative improvements based on real feedback.



Overview of Low Fidelity wireframes
Overview of Low Fidelity wireframes
Usability Study
Usability Study
Using user testing tools like Maze, we conducted a usability test to evaluate whether the platform effectively meets user needs and aligns with their expectations. This helped identify usability pain points, uncover friction in key flows, and validate design decisions. The insights gathered provided crucial direction, leading to refinements that enhanced both functionality and user experience in the final design.
Using user testing tools like Maze, we conducted a usability test to evaluate whether the platform effectively meets user needs and aligns with their expectations. This helped identify usability pain points, uncover friction in key flows, and validate design decisions. The insights gathered provided crucial direction, leading to refinements that enhanced both functionality and user experience in the final design.



Research questions for usability study
Research questions for usability study



Key Performance Indicators for usability study
Key Performance Indicators for usability study
From themes to Insights
From themes to Insights
Recognizing the importance of wireframing before committing to visuals, low-fidelity digital wireframes were created to establish the core functional structure. This enabled early testing, allowing for valuable insights and iterative improvements based on real feedback.
Recognizing the importance of wireframing before committing to visuals, low-fidelity digital wireframes were created to establish the core functional structure. This enabled early testing, allowing for valuable insights and iterative improvements based on real feedback.



Research questions for usability study
Research questions for usability study
High Fidelity UI
High Fidelity UI
Recognizing the importance of wireframing before committing to visuals, low-fidelity digital wireframes were created to establish the core functional structure. This enabled early testing, allowing for valuable insights and iterative improvements based on real feedback.
Recognizing the importance of wireframing before committing to visuals, low-fidelity digital wireframes were created to establish the core functional structure. This enabled early testing, allowing for valuable insights and iterative improvements based on real feedback.









LEARNINGS
Self-Growth: Since this is one of my first projects, I was really excited with it and is close to my heart, mostly because it involves putting myself in a scenario where I solve my own problem.
Community understanding: Talking with other students while performing studies really helps me understand how the field is, and how a project like this should be out there for everyone to access.
Improving UX Learning Through Practice: Learning UX isn’t just about theory. A hands-on, project-driven approach with access to real research participants makes education more impactful.
Cost consideration: If this project is launched, although mentors can volunteer, participants who will match the specific needs of specific projects can be a challenge, which is why finding a way to connect the platform with social media platforms can be a good idea.
Self-Growth: Since this is one of my first projects, I was really excited with it and is close to my heart, mostly because it involves putting myself in a scenario where I solve my own problem.
Community understanding: Talking with other students while performing studies really helps me understand how the field is, and how a project like this should be out there for everyone to access.
Improving UX Learning Through Practice: Learning UX isn’t just about theory. A hands-on, project-driven approach with access to real research participants makes education more impactful.
Cost consideration: If this project is launched, although mentors can volunteer, participants who will match the specific needs of specific projects can be a challenge, which is why finding a way to connect the platform with social media platforms can be a good idea.
Self-Growth: Since this is one of my first projects, I was really excited with it and is close to my heart, mostly because it involves putting myself in a scenario where I solve my own problem.
Community understanding: Talking with other students while performing studies really helps me understand how the field is, and how a project like this should be out there for everyone to access.
Improving UX Learning Through Practice: Learning UX isn’t just about theory. A hands-on, project-driven approach with access to real research participants makes education more impactful.
Cost consideration: If this project is launched, although mentors can volunteer, participants who will match the specific needs of specific projects can be a challenge, which is why finding a way to connect the platform with social media platforms can be a good idea.
YOU HAVE REACHED THE END OF THIS CASE STUDY
YOU HAVE REACHED THE END OF THIS CASE STUDY
Thank you for taking the time to read or skim through ^^
Thank you for taking the time to read or skim through ^^